Moving forward, many of the improvements made in Deception found their way into later games in the Mortal Kombat series, making Mortal Kombat: Deception one of the most important in the 3D era.A Kick ass game this was, it is my second favorite Mortal Kombat game behind Armageddon, Chess Kombat rocks, I am a huge fan of both Mortal Kombat and Chess, Onaga, who is the final boss of this game is the best main villain/final villain boss in my opinion and Second best Final Boss to Blaze, Puzzle Kombat was cool too, it is like Tetris, Konquest in this Mortal Kombat is probably my favorite Konquest since you can go back places basically anytime, I love how you can make your chess teams and save them to your profiles, the idea of different colored coins was very creative too, Noob Saibot and Smoke though should have been separate, it was not fair to either of them and they did not get to use weapons, there are only 3 of the 24 endings I didn't care for, the rest were good though.
#MORTAL KOMBAT CHESS DECEPTION SERIES#
Mortal Kombat: Deception's gameplay improved off of Deadly Alliance and helped the series find it's footing in a 3D environment. The Sorcerer (Bishop) and Shifter (Rook) are probably two of the biggest changes from regular chess, with the Sorcerer being able to cast several spells and the Shifter being able to take the form of another piece.īoth Chess Kombat and Puzzle Kombat helped Mortal Kombat: Deception establish the series' tone as a franchise that took itself seriously but knew when to lighten the tone for effect. It plays very much like chess, with five different pieces that can be assigned different fighters on the roster. Chess Kombat is a reasonably extensive game mode with layers of strategy. These included mini-games like Chess Kombat and Puzzle Kombat. The combat of Deception requires players to master each fighting stance and swap between them when needed to chain together combos.Īnother defining addition in Mortal Kombat: Deception was the extra modes. With each fighter having three "styles," including one weapon style, there's plenty of diversity when it comes to moves and combos. The gameplay of Mortal Kombat: Deception could be described as being what Deadly Alliance should have been. RELATED: Mortal Kombat: 5 Reasons Johnny Cage Should Be The Franchise's Main Character (& 5 Why Liu Kang Fits Perfectly) Realizing his failure, Shujinko fled through a portal to warn other fighters of Onaga's threat. Onaga would use the Kamidogu to revive himself so that he may take back Outworld's throne. Shujinko would acquire the six Kamidogu, only to learn that Damashi was a lie crafted by Onaga.
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Shujinko is also be given the ability to absorb the powers of fighters he encounters, allowing him to use moves of other characters after he faces them. Damashi tasks Shujinko with gathering the six Kamidogu, or mystic essence, of the six realms. Throughout Konquest Mode, Shujinko follows the orders of a supposed emissary of the Elder Gods, Damashi.
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Konquest Mode as a whole would be seen as sub-par compared to the rest of the game, but the actual story holds some serious significance to the lore of Mortal Kombat as a whole. In Konquest Mode, players took control of Shujinko, a young man with ambitions of fighting the sorcerer Shang Tsung. Mortal Kombat: Deception would include the story-focused Konquest Mode.